![]() ![]() It's true that a few years ago, Azure wasn't optimized for gaming applications, but now I'm happy to say that we can compete on the same level and more compared to the other platforms. And while the quality of our platform has evolved, we need more developers to see and hear what we can do. ![]() While AWS (Amazon Web Service) and GCP (Google Cloud Platform) are more well known in game development, Azure is a new challenger to the space. Yonekura: When it comes to the adoption of Azure, you could say that Microsoft made the first move. That was when we started considering Azure. It is hard to estimate how many people will want to play PSO2, so we decided to use a cloud-based server in order to avoid having people wanting to play the game but being unable to. There are more gamers in North America than there are in Japan. The biggest reason for this was the issue of scalability. Segawa: We started out operating PSO2 on-site, but we had always planned on moving to a cloud-based solution for the North American release. What can you tell me about the reason for using Azure on this title? I was so glad that there was such a great response. The "Phantasy Star" series has always been popular with North American gamers, so we were always planning on bringing PSO2 to North America. Segawa, seeing it actually happen made me really happy. The excitement of the fans made me happy, and since I had been anticipating the E3 announcement since I started this project with Mr. Yonekura: After I saw the fan reaction when the video was shown at E3 2019, I thought I might burst into tears. This title is an action-filled MORPG with a mainly science-fiction setting, but with different episodes that allow you to enjoy a variety of worlds based on earth, medieval fantasy and more. There is also a smartphone app, "PSO2es," which acts as a companion tool connected to the main game, and is made to be played anytime, anywhere. The game was originally for PC, but is now available on PlayStation Vita, PlayStation 4, and even Nintendo Switch as a cloud game. Segawa: PSO2 is one of the largest online games in Japan, and this July will be the 8th anniversary of its launch. Tell me a little bit about "PSO2," the latest game to make use of Azure. Even back then it felt right to be working together. Segawa: I've worked with Microsoft on several projects over the years, for example on Jet Set Radio Future and Panzer Dragoon Orta. I have overseeing Azure cloud utilization within the gaming industry since last year. Right now, our company is broadening its gaming scope beyond just Xbox and is hoping to engage with the the gaming industry as a whole. I joined Microsoft in 2001, and have worked on Xbox-related projects for many years. After working as a director and producer, and as manager of the development division for sports-related games such as " Sakatsuku" ("Let's make a professional soccer team") and " Yakyutsuku" ("Let's make a professional baseball team"), I currently supervise business as the IP owner of PSO2 and other properties. I joined SEGA Games as a designer in 1992. Norimichi Yonekura, General Manager of Microsoft Japan's Games and Entertainment Sales Division, to talk about why they decided to collaborate in the expansion of "PSO2" into the North American market, the development concept and more. Takaya Segawa, Executive Creative Officer of SEGA Games, and Mr. ![]() In addition to this, Microsoft Japan, who are actively engaging with the gaming industry through Microsoft Azure, have offered support such as the construction of a high-speed cloud platform by providing Azure Ultra SSD (known as Ultra Disks at the time), their fastest storage solution, from the start of development, and have provided comprehensive support for "PSO2" by supporting the team in a number of ways during the development of the Xbox version. SEGA Games is currently working on an Xbox One version for North America, which they hope will be released Spring, 2020. This July, "Phantasy Star Online 2" (PSO2), Japan's largest online RPG, will be celebrating its 8th anniversary of the PC version release. ![]()
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